23.22.2018
Atmosphere shader
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Ported to R20. Functionally it should essentially be the same as before.
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Added a custom material preview because the shader makes the default
material preview scene render extremely slowly.
19.11.2016
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Transform Tool should be working again. I broke it in the last update.
12.10.2016
UvToObject
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Sync selections between uv-tag and object generated by UvToObject. UV points are read-only. Therefore it uses ordinary points.
Extended Starfield
- Anti-alias filtering produced bad output. To cope with filtering
the star size setting was changed from size given in pixels on screen to radius in UV space.
- Implemented some degree of anti-alias filtering.
- Sub-shader samples converted to linear space. Previously, calculations were done in SRGB which was wrong.
- Broken backward compatibility of scenes due above changes requiring scene adjustment.
Things On Surface Shader
- Some GUI rearrangement.
- Added random rotation setting. Note: Rendered brush density changes depending on maximal angle.
- More uniform brush placement in regular placement mode. Most uniform if density multiplier is power of two.
- Added random seed setting.
- Broken backward compatibility to some degree. Density of brush spots should be similar to before but individual locations might change.
18.09.2015
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Some spline gui settings were removed
from resource strings since R17 didn't like them for whatever reason.
20.02.2015
UvToObject
- Added sort of a documentation. It can be found in the UvToObject folder. The UvtoObject command dialog also got a help
button which will open it in the default browser.
- Moved much of the dialog functionality into a tag on the UvToObject object group.
- This tag also allows to add more objects easily.
- Added a new command which scales UV islands so that they have equal texel density afterwards. Works with multi selection (and UvToObject objects).
02.11.2014
- Fixed: Typo in NoiseDeformer resources
- Fixed: Missing ThingsOnSurfaceShader
UvToObject
- Allow setting the area width and height idependently
- Now has a dialog gui
- Option to create a camera directly facing the uv area, ready for rendering
- Option for a background plane. Useful for showing a texture.
- Tag for matching UVs with the generated objects will now always be created
PointCollapse
- Now modifies UVs according to point merges.
19.02.2012
Transform Tool
- Fixed: Crashes immediately.
27.01.2012
All plugins
- R13 windows versions released
- The SplineGUI changed in R13. Old scenes should load fine.
- The API for object handles changed. UVDeformer and the Cone Effector (Smooth plugin) needed to be changed most. All other object plugins as well.
Atmosphere
- Changed AM layout
- Added absorption factor
Extended Starfield
- Colorization option: Each star gets a color generated from a hue distribution and fixed saturations for its center and periphery
- Reference resolution: Makes the star size setting relative to the reference resolution. This is used to avoid inconsistent looks for varying output resolutions
26.01.2011
All plugins
- Fixed: Plugins were not loaded in Mac OS X 10.5
CopyPastePolys
- Fixed a potential bug with SDS tags.
- New: Paste will create a new polygon object if no objects is selected.
- Fixed: tags with non-default names were not merged correctly
18.12.2010
R12 versions released
CopyPastePolys
- Fixed: Selection tags were not copied properly.
Duplicate
- It can generate instances now
Noise Deformer
- Position offset is now given in the frame of the noise deformer
- The falloff indicator is now only drawn if falloff is used
10.10.2010
- Set the language on the paypal page to english
Transform
- Initial release. It is a transform tool inpired by Photoshop.
TimeShift
- Initial release. It is a shader which changes the time value for the evaluation of another shader. Usefull to play an animated texture on different objects at different times.
13.03.2010
UV Deformer
- Added description to plugins page.
- Added example scenes.
27.02.2010
Extended Starfield
- Added. It is a shader which is intended to render background stars in space scenes.
It is similar to the buildin starfield shader but has much more options.
Pointcollapse
- Added a search radius option.
Simple Colormap
- Exposures > 100% are allowed.
- "Read-only" parameters are disabled in the gui.
05.02.2010
NoiseDeformer
- Added option for the coordinate system of the wind direction
- Removed the checkboxes for wind and animation because they are reduntant. No animation means animation speed and/or wind equal zero
- Added Cylindrical displacement directions
16.01.2010
UVtoObject:
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Fixed: UV coordinates transfer Tag was broken for R11.
Noisedeformer
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Added all Cinema4d noises and parameters. Thanks to Thomas Chen for his contribution.
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Changed the scaling parameter: 1 pixel on the preview corresponds to the value of scale parameter in object space.
Smooth
SimpleColormap
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Initial release. It's a colormapping posteffect which applies an exponential mapping to the raytraced pixel intensity.
Atmosphere
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Initial release. It's a volumetric material to simulate light scattering in a plants atmosphere.